Starting Point: (There is no fixed location)Prerequisites: You need to complete "Play-Money Shakedown" (Substory #98) first. Emiri offers to cook it for Kiryu, but he decides to keep it instead. This ends the substory and allows you to do training with Kamoji. Afterwards, she's impressed by Kiryu's ability not to be fooled and you're given some Mew Shoes as a reward. Thankfully, it's an easy score to beat. This unlocks him as a friend and ends the substory. This can be found in South America - Jungle. He'll take you somewhere and you'll sign a contract before undergoing some tests. This is the guy who you've been looking for and you're his next target! Starting Point: Nakamichi AlleyPrerequisites: None. The only drawback of Outrun in Yakuza 0 is the time limit you get to beat Luka's high score. Starting Point: Theater AvenuePrerequisites: None. When the meter is almost halfway full, she tells you she has reached a new high score. After the fight, Taiyo asks for you some advice on taxation policy. Reward: N/AHead over to Tenkaichi Alley and you'll see a boy standing around. Make sure you pick "Move in for a Better Look" which will cause Kiryu to notice yet another girl matching the description and then choose "Talk to the Farther Woman". This ends the substory. Then, your friendship with Luka will begin. Walk a short distance away so the exclamation mark (!) After completing a game where you got 3 strikes, Emiri congratulates you and she gives you a turkey. You can of course still invest money in order to speed the process up. Agree to help find out if it's really her or not and you'll be taken to the hostess club automatically. Reward: (There is no fixed cash reward)This is the other Mr. Shakedown located in Sotenbori. Then you'll be asked a series of questions. After reaching the target, you'll trigger a scene and end this substory. If you answered correctly, the barkeep will return and mentions how Majima did a good job handling the customers. After the scene, the substory ends. Against his wishes, she brings him to a hotel where unspeakable things will happen to him. Starting Point: SunshinePrerequisites: This substory triggers automatically once you complete all of Ai's special training. is back. Starting Point: Bunzaemon Outdoor MallPrerequisites: None. You'll watch a scene where it's revealed she isn't actually his daughter, just someone who resembles her a lot, but I guess it worked out in the end since he just becomes her sugar daddy instead. Your speed is significantly reduced, but so long as you take the most direct route back to her in The Champion District, you should have plenty of time remaining. That person is Dolce! Add a photo to this gallery After the scene, she gives Kiryu her contact details meaning you can invite her on dates to play certain minigames with her in the future. She describes what Sachiko looks like, so now you'll have to go over to the Hotel District and do your best to find her using the information you've been given. For answers leading to the best outcome, look below. Reward: Encounter Finder (Accessory)Near the entrance to Sotenbori Footpath East, you'll find a man on the floor. Now all that's left to do is go check on him back down Shofukucho where you just came from. After Koshimizu leaves, Kiryu notices that he forgot his bag and head out to find him. He hands you the. If you complete "Stadium Jumper Strut" (Substory #58), you'll receive the Encounter Finder accessory which will mark his location on your map, making him easier to find. That substory is available a little further on in this chapter, so don't worry too much about doing this right now. appears back on your map.Once again, Erran-kun is injured, and this time he asks you to deliver the stuff in his place. After the fight, Majima will try the phone, but once again it doesn't work. You'll have a conversation with the chef, unlocking him as a friend and ending this substory. Not wanting Majima to go away empty handed after everything he's done, Idozuka says to come meet him outside M Store Shofukucho shortly. His name is Oe. This also unlocks training with Areshi. After the scene ends, so too does this substory. After beating them up, you'll watch a scene with the girl and then you'll unlock her as a friend, ending the substory. Approach them for a scene, then enter the Sugita Building. You'll learn that not only is the cult leader taking money from these chumps, but he has his pick of the women too! Related: Where to Find All 10 Kappa Statues in Yakuza: Like a Dragon Starting Point: Pink StreetPrerequisites: You need to have picked up least one telephone card. Upon arrival, Kiryu walks up to the girl who matches Mirei's description and asks if it's her. Please see the. Check out  Say You Wanna Dance for some tips if needed. She tells Kiryu that she's wearing light blue clothes and has short hair. Koshimizu comes to its rescue, making Kiryu and Marina satisfied with their decision to hire him. Once you've done that, exit the building and then re-enter. Interact with the desk for a scene where the announcer reads out Kiryu's story and then the substory ends. Starting Point: SunshinePrerequisites: This substory triggers automatically once you complete all of Yuki's special training. Reward: N/AEnter Komian and order one of the dishes. 13 Apr … Reward: Golem Tiger (Slot Car), Slick Tires (Slot Car Part), Red Blaze (Slot Car Decal), Power Motor (Slot Car Part), Balanced Frame (Slot Car Part), Regular Gears (Slot Car Part), Regular Battery (Slot Car Part)Head down Shichifuku Street West and you should see a woman standing outside a building just next to Children's Park. Talk to him and accept his request to help with the zombie shoot.The next part of this substory can be rather annoying on the higher difficulties. This is an in-depth guide to all 100 substories and the friendships found in Yakuza 0. When you speak to the right girl, you'll need to make some dialogue choices, but it doesn't matter what you say, so pick whatever you like. Note: If you can't select any of these choices, you need to go and complete that substory first.Once you've done that, exit the building and then re-enter. Starting Point: SunshinePrerequisites: This substory triggers automatically once you complete all of Hibiki's special training. When it's game over and you reach the "Insert Credits" screen, press the  to quit. Approach them to trigger an event. You'll be interrupted by some street punks, and after defeating them, accept Ayu's request to let her practice S&M with you. Speak with him again to end the substory which also unlocks him as a save point. The battles leading up to Kuze can be hard, but once you actually get to Kuze the fight is even more difficult. You'll receive three Pearls if you got everything right, and after the scene, the substory ends. This can be quite hard and there is a certain amount of RNG involved (her score can vary wildly). After giving her one, she's delighted and remarks that nobody besides her mother has given her a present before. While it's possible to trigger the zombies early, it's also very easy for them to slip past you. You can discard them to make more room if need be. Go near them to trigger a scene, accept the challenge, and beat him in a dance battle. He'll explain that how he really needs a necklace for his girlfriend, but they're all sold out, so he needs you to go get a fake one for him. Starting Point:  Gandhara SotenboriPrerequisites: None. He'll start talking with you, and once the conversation is over, the substory ends and you'll unlock him as a friend. After you successfully win over Haruki in the telephone club minigame (refer to  Call Me for more information), she will agree to meet up with you. The password is "Subotenuhigeukiro". Reward: Areshi  (Breaker Ability Master)Go to the alley near the south of Shofukucho West and you'll find three brightly dressed guys standing there. Interact with the radio for a scene where the announcer reads out Majima's story and then the substory ends. Once you beat Ogita, you can either praise or insult him. Long story short, this guy is your ticket to exchanging money between the two main characters. Then a hooligan will approach the merchant which is when it becomes clear that the mushrooms he's selling aren't of the illegal kind. DingoEnderZOE2 5 years ago #1. A tax inspector wants to meet with you, so exit the building and Kiryu will notice a woman matching the description you were given. After you successfully win over Ayaka in the telephone club minigame (refer to  Call Me for more information), she will agree to meet up with you. If you've played the other Yakuza games, you'll know how to respond, but if not, just look below for the correct answers. Refer to  Say You Wanna Dance for some tips.When you've won, you'll see a scene and you're asked if you like dancing or not. Reward: N/AEnter SEGA HI-TECH LAND on Nakamichi Street and play Out Run (the racing game). Make your way to the Pocket Circuit Stadium and speak with Hideki start the race. When you win, you gain an extra 10% of the shares in this area. Go to the Hotel District, and just behind the batting center (the road on the right), you should notice a man standing there. You can try as many times as you need to. This time you need to get over 3 million points and she promises you a "ride of a lifetime" if you can manage it. Switch to a dodgy style, and take out the gun AFTER dodging one of Shakedown's attacks, when there's some distance berween you. Accept her request and just a short walk away near the top of Ashitaba Park you'll see the two people in white you saw earlier. Do you have what it takes to become Yakuza. Defeating your opponent will end this substory. Starting Pont: Tenkaichi AlleyPrerequisites: None. You'll find Yusuke standing around, so go up to him to trigger the event. Make sure you pick "Talk to the Farther Woman" so you don't have to re-do the minigame with her. The purpose of this guide is to explain how to complete the 100 substories and ways to raise all of the friendship gauges found in Yakuza 0 in the best possible way. You have two minutes to raise enough money by doing the Breaker combos on your opponents. Speak to him to trigger a scene and then interact with him again. While there are a bunch of fun substories in Yakuza 0, there is only one that players should make absolutely certain that they play: The Ogita Dance Off. Complete all Climax Battles. How to unlock the Just Beat It achievement. Fight like hell through Tokyo and Osaka with protagonist Kazuma Kiryu and series regular Goro Majima. Speak to him and you'll have to hand over a healing item to help him recover. Check  Mr. Shakedown Takedown for some tips on how to beat him. It doesn't matter how you respond to this one. Interact with her and hand over a health item. Check  Mr. Shakedown Takedown for some tips on how to beat him. Majima and Chika will take a walk together and she'll eventually ask you a question. Interact with the desk for a scene where the announcer reads out Kiryu's story and then the substory ends. Starting Point: Pocket Circuit StadiumPrerequisites: You need to fill the Pocket Circuit Fighter's friendship gauge to around 40% for this to occur. 1 List of telephone cards 1.1 Kamurocho 1.2 Sotenbori 2 Related trophies Kiryu can find 45 cards scattered throughout Kamurocho: Majima … His name is Egashira. Kiryu will suspect that despite being rough around the edges, he's a lot more genuine than the previous candidates. You will need at least 30 of them to reach 100%. It's recommended that you only buy one at a time and exit the menu afterwards as this is when it increases. The following is IGN's guide to the substory Luka at SEGA HIGH-TECH LAND in Yakuza 0. He thanks you and runs off again. She tells Kiryu that she's wearing red clothes. Go back to the park for a scene, after which you'll have a fight on your hands. Head over to Taihei Boulevard and ask her about her "Plans for today" and "Tomorrow's weather". It doesn't matter if it's solo, against the staff, or the number of frames you choose. Follow the exclamation marks on the map to reach the conclusion. Starting Point: Shofukucho WestPrerequisites: None. Starting Point: Ashitaba ParkPrerequisites: None. Reward: Goddess of Children Amulet (Accessory), Reika Aiba's Gandhara VideoGo to the north of the Hotel District and you'll see a man standing next to a pole. Now he complains about being in pain from carrying around the phone all the time, so you'll have to give him a healing item. The following substories become available after exiting The Dragon & Tiger Sotenbori when your objective is to head home. Starting Point: Tokyo PierPrerequisites: None. Hibiki's little brother wants to work for you in order to help his sister out. Write a reply on the wall and then enter and exit the Utahime Karaoke Bar (it can be any building but that's closest). Majima steps in to defend her, and after defeating him, she decides to "reward" you with a kiss. She will explain how her daughter has fallen in with a cult and she wants you to infiltrate them. become available after defeating Kuze when your objective is to head to the port in Shibaura. Once it's over, this substory will end and you'll unlock him as a friend. The man wants you to help his girlfriend solve a crossword puzzle, so agree to help, then you'll have to help solve these puzzles with her. This ends the substory. Go near her to trigger an event. The doorbell rings, and who would have thought it, it's Kamiya! Reward: Fortune Teller (Advisor)Head down Senryo Avenue and you'll see two women standing by some stairs near the entrance to Pink Alley. Accept his challenge, and upon defeating him, this substory will end. Reward: N/AEnter Sushi Gin and order something. Interact with him and he explains how he wants to buy something from a "super cool" vending machine, but he can't because it's down a dark alley. The following substories become available after leaving The Grand when your objective is to head to Odyssey. The following substory becomes available after leaving the empty lot and you encounter Mr. Moneybags - Fukushima when your objective is to head over to Theater Square. You'll need to head over to Don Quijote and buy a new one for 100 yen.Return to Idozuka and hand over the battery. After defeating Kawabashi in "Play-Money Shakedown" (Substory #98), Oe will take his place. Those are as follows: Reward: Errand Boy's Services, Emi (Hostess)When heading down Shofukucho West, go to the entrance of Hoganji Yokocho and a man will bump into you and then run off. He challenges you to a dance-off, but unfortunately for you, Miracle is near perfect and it's literally impossible for you to win. Then the real producer will show up with his crew and they challenge you to a fight. Exit and reenter the store to see this new addition. Note: It's possible to trigger this substory in Chapter 2, but you can't complete it until you've completed the Real Estate Royale tutorial.Head to Taihei Boulevard, and just to the right of Akaushimaru Tenkaichi Street (near the Dream Machine), you'll see two guys standing there. Aid her by giving her the correct ingredients. Blood, Intense Violence, Sexual Content, Strong Language, Use of Alcohol, Where to Buy 2021 Gaming Laptops with the Newest GeForce RTX 3060, RTX 3070, and RTX 3080 Video Cards, Netflix's 2021 Movie Release Lineup: New Films From Chris Hemsworth, Dwayne Johnson, and Zack Snyder Revealed, Chapter 2: The Real Estate Broker in the Shadows, Things Ghost of Tsushima Doesn't Tell You. appears on the map. He hands over a. Majima decides to put a stop to this and her boyfriend will challenge you to a fight. It's all about practice. Starting Point: KomianPrerequisites: None. You will go to the bridge together and she'll ask if you would ever consider going out with someone. Approach her she will ask for your protection. Starting Point: Sotenbori StreetPrerequisites: None. You will obtain this weapon as a reward for completing "The Man with the Stranger's Face" (Majima's Substory #53). Reward: N/AGo all the way south on Pink Street (near the save point) and you should see a guy in black clothing standing there. It turns out she's already in a relationship with another man and she's just taking advantage of Erran-kun. If you win, she promises to give you her most important possession. After the scene, the substory ends. Accept their request, and after meeting with the director, you'll have to make some choices. He tells you that his dream is to cross the bridge without getting beaten up, and he wants you to help make this a reality Accept his request, and after the conversation, you'll have to escort him across the bridge.This can be rather tricky on the harder difficulties. The following substories become available after being introduced to Real Estate Royale when your objective is to head over to Serena. It turns out the person who wanted to see you is Daigo (you'll know who he is if you've played other Yakuza games). The hooligan will attack you, and after defeating him, the substory ends.